Backlog Kanban Board
Backlog¶
- Define the dialog system (technical)
- Define a fighting system (technical)
ToDo¶
- [[tuto_school ()]]
- [[tuto_icecreamshop ()]]
- [[tuto_forest_trail01 ()]]
- [[tuto_forest_trail02 ()]]
- [[tuto_forest_cabin]]
- [[tuto_office inside cabin ()]]
- [[ingame Voice lines (Text) ()]]
- [[tuto_Main Character Design]]
- [[tuto_Main Character Animations]]
- [[tuto_implementierung vom Main character]]
- [[tuto_Find a name for the main character]]
- [[tuto_Verhör mechenick]]
- [[tuto_key npc design (teacher, icecream)]]
- [[tuto_grafik für die Schlösser]]
- [[tuto_Escape Menu]]
- [[tuto_evidence board mechanik und design]]
In Progress¶
- Serum Lizenz klären (Uwe)
- (BUG) Telefon klingelt mehrfach (Lukas)
- (BUG) Hover über Telefon nicht sauber (Pierre)
- (BUG) Grafiken zerschossen bei AMD Grafikkarten (Daniel)
- KI Dialog in Godot mit dem Dialogmanager (Agon)
- Erster Entwurf Main Character idle Szene 1 im Büro (Mareike)
Need Help¶
Complete¶
- Install LFS on your device (everyone)
- Clean visuals for the first scene, sketches (Pierre + Lukas) mit click auf die Tür kommt man in den Korridor
- Dialog mit LLM führen im Godot Testprojekt (Agon)
- Main Character references (Mareike)
- design für Lockpick/ Funktion (Daniel)
- tuto_corridor scene (Lukas)
- Nach Klick auf das klingelnde Telefon, wird ein Dialogfenster mit dem Dialog aus Tutorial Story Updated eingeblendet. (Lukas)
- Telefon im Büro klingelt (Lukas)
- Cursor symbols (Pierre)
- Custom Cursor (Pierre)
- Show what is clickable (see meeting06 12.11 notes for ideas) (Daniel)
- Bug fixes (Main Menu, First scene)(Daniel)
- Ai schnittstelle (Agon)
- Define Color pallet (Lukas + Pierre) Design description
- clarify MacOS support (Lukas) no Mac support as Godot crashes without error message
- Tuto Story Gespräche (Mareike) Tutorial Story Trials
- Clarify how to embed an AI model (Agon)
- Add links to meeting03 22.10.
- Fix Sound & continue on office scene with objects (Clickable)(Daniel)
- tuto_office scene (Pierre)
- finish tuto story (Mareike)
- Write the tutorial story, so that it is clear which scenes and objects are needed, start and end needs to be defined (Mareike)
- Animation for main_menu (Pierre)
- Replace the current Godot file and add the structure (Daniel)
- Set up a repository for the game (Lukas)
- Define naming convention and directory structure (Lukas)
- Improve the readme (Pierre)
- Add first sound (effects or ambient) to Godot project (Pierre)
- Dealing with fullscreen mode for various screen resolutions (Agon)
- Make parts of the image clickable (Daniel)
- Draw some images for the first scenes (Mareike)
- Implement the entry screen with a menu (Agon)
- Write a readme for the installation (Uwe shall be able to test each week) (Pierre)
- Install Godot and get started and decide between C# and GDscript (alle)
- Check if LLMs can create further cases
- Fill what if pages
- Write first case (tutorial)
- Übersicht Referenzen bzw. Sammlung vorbereiten
- Planung Gamer Abend oder Vorstelung
- Einarbeitung Obsidian (Alle)
- Kanban Board
- Festlegung Obsidian Strucktur
- Discord Server
- Clarify version control (workspace.json) Uwe
%% kanban:settings
{"kanban-plugin":"board","list-collapse":[false,false,false,false,false]}