Skip to content

Backlog Kanban Board

Backlog

  • Define the dialog system (technical)
  • Define a fighting system (technical)

ToDo

  • [[tuto_school ()]]
  • [[tuto_icecreamshop ()]]
  • [[tuto_forest_trail01 ()]]
  • [[tuto_forest_trail02 ()]]
  • [[tuto_forest_cabin]]
  • [[tuto_office inside cabin ()]]
  • [[ingame Voice lines (Text) ()]]
  • [[tuto_Main Character Design]]
  • [[tuto_Main Character Animations]]
  • [[tuto_implementierung vom Main character]]
  • [[tuto_Find a name for the main character]]
  • [[tuto_Verhör mechenick]]
  • [[tuto_key npc design (teacher, icecream)]]
  • [[tuto_grafik für die Schlösser]]
  • [[tuto_Escape Menu]]
  • [[tuto_evidence board mechanik und design]]

In Progress

  • Serum Lizenz klären (Uwe)
  • (BUG) Telefon klingelt mehrfach (Lukas)
  • (BUG) Hover über Telefon nicht sauber (Pierre)
  • (BUG) Grafiken zerschossen bei AMD Grafikkarten (Daniel)
  • KI Dialog in Godot mit dem Dialogmanager (Agon)
  • Erster Entwurf Main Character idle Szene 1 im Büro (Mareike)

Need Help

Complete

  • Install LFS on your device (everyone)
  • Clean visuals for the first scene, sketches (Pierre + Lukas) mit click auf die Tür kommt man in den Korridor
  • Dialog mit LLM führen im Godot Testprojekt (Agon)
  • Main Character references (Mareike)
  • design für Lockpick/ Funktion (Daniel)
  • tuto_corridor scene (Lukas)
  • Nach Klick auf das klingelnde Telefon, wird ein Dialogfenster mit dem Dialog aus Tutorial Story Updated eingeblendet. (Lukas)
  • Telefon im Büro klingelt (Lukas)
  • Cursor symbols (Pierre)
  • Custom Cursor (Pierre)
  • Show what is clickable (see meeting06 12.11 notes for ideas) (Daniel)
  • Bug fixes (Main Menu, First scene)(Daniel)
  • Ai schnittstelle (Agon)
  • Define Color pallet (Lukas + Pierre) Design description
  • clarify MacOS support (Lukas) no Mac support as Godot crashes without error message
  • Tuto Story Gespräche (Mareike) Tutorial Story Trials
  • Clarify how to embed an AI model (Agon)
  • Add links to meeting03 22.10.
  • Fix Sound & continue on office scene with objects (Clickable)(Daniel)
  • tuto_office scene (Pierre)
  • finish tuto story (Mareike)
  • Write the tutorial story, so that it is clear which scenes and objects are needed, start and end needs to be defined (Mareike)
  • Animation for main_menu (Pierre)
  • Replace the current Godot file and add the structure (Daniel)
  • Set up a repository for the game (Lukas)
  • Define naming convention and directory structure (Lukas)
  • Improve the readme (Pierre)
  • Add first sound (effects or ambient) to Godot project (Pierre)
  • Dealing with fullscreen mode for various screen resolutions (Agon)
  • Make parts of the image clickable (Daniel)
  • Draw some images for the first scenes (Mareike)
  • Implement the entry screen with a menu (Agon)
  • Write a readme for the installation (Uwe shall be able to test each week) (Pierre)
  • Install Godot and get started and decide between C# and GDscript (alle)
  • Check if LLMs can create further cases
  • Fill what if pages
  • Write first case (tutorial)
  • Übersicht Referenzen bzw. Sammlung vorbereiten
  • Planung Gamer Abend oder Vorstelung
  • Einarbeitung Obsidian (Alle)
  • Kanban Board
  • Festlegung Obsidian Strucktur
  • Discord Server
  • Clarify version control (workspace.json) Uwe

%% kanban:settings

{"kanban-plugin":"board","list-collapse":[false,false,false,false,false]}
%%